self.onEnterFrame = function() {
happiness = mountainDew*flOZ;
research = insomnia*Math.review;
_success += research/happiness;
};
I have written a working physics engine in adobe flash for circles that simulates gravity, bounciness, friction, velocity (angle specific), and natural rotation. I'm working on non hitTest circle-rectangle collision detection, rectangle-rectangle collision , convex and concave polygon collision with circles, rectangles, and other convex/concave polygons; collision detection for all those shapes with convex and concave curves and curved shapes other than circles.
Once I'm satisfied with the physics of all this and the efficiency of the code, I plan on developing a game that utilizes the engines capabilities.
So if you know what any of this is, please tell me how excited you are, if you don't understand what I'm trying to do, please give me blind faith and support for my own self esteem. I will be posting a demonstration of the physics engine soon. Stay tuned.
I do have more design work to put up shortly, we're finishing up the package for the tequila distributor including bottle label design, tee shirt/clothing designs, stationery, BIG promo car stickers, website, and the previously designed logo.








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Semper Fidelis
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Semper Fidelis
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Semper Fidelis
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Semper Fidelis
Author: John Watson Foster
I have a new poem on my account
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Semper Fidelis
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Semper Fidelis
Thanks for the fav, I know- it rocksss
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I knew all the rules but they did not know me...
Guaranteed
--
irpe
(urp) n. a smirk of the face; a twisting of the body.
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Join ExposeThis
There are thousands of designers, who can boast a strong knowledge of design and a lot of talent. Yet they are still unfound. ExposeThis hopes to change that.
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irpe
(urp) n. a smirk of the face; a twisting of the body.
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