attachMovie("self","self",i++,{_x:1, _y:1});
self.onEnterFrame = function() {
happiness = mountainDew*flOZ;
research = insomnia*Math.review;
_success += research/happiness;
};
I have written a working physics engine in adobe flash for circles that simulates gravity, bounciness, friction, velocity (angle specific), and natural rotation. I'm working on non hitTest circle-rectangle collision detection, rectangle-rectangle collision , convex and concave polygon collision with circles, rectangles, and other convex/concave polygons; collision detection for all those shapes with convex and concave curves and curved shapes other